Palworld · Mods and plugins

Palworld server mods on 1.0

The honest state of Palworld server mods on 1.0, why Workshop mods don't load on Linux servers yet, and what you can change with settings instead.

By Last reviewed 4 min read

Right now you can’t run server-side mods on a Palworld server at Wilderack. Pocketpair’s official mod system loads Steam Workshop mods, and Pocketpair says server mods currently work only on the Windows version of the dedicated server. We run the Linux version. You can still change a lot of the game with settings, and we’ll update this page when that changes.

How Palworld mods work in 1.0

Palworld 1.0 supports mods through the Steam Workshop. On a player’s own PC, they subscribe to mods in the Workshop and turn them on in the game’s mod menu.

A dedicated server works differently. Pocketpair’s server guide says:

  • The server reads Workshop mods from a Mods/Workshop folder, one folder per mod, each with an Info.json file.
  • You turn mods on in Mods/PalModSettings.ini with bGlobalEnableMod=true and one ActiveModList= line for each mod.
  • Only mods built for servers work on a server. A mod’s Info.json must say "IsServer": true.
  • The server sets each mod up when it restarts.
  • Server-side mods only work on the Windows edition of the dedicated server, for now.

That last point is the one that matters here.

What this means on Wilderack

Wilderack runs the official Linux version of Pocketpair’s dedicated server, installed from Steam. Pocketpair’s server mod support doesn’t cover that version yet.

So, for now:

  • Workshop mod files on the server won’t load, even in the right folder.
  • Mod loaders made for Windows don’t run on the Linux server.
  • Players can’t get server-side features, like new Pals or items, from a mod.

We’ll update this page when Pocketpair adds mod support to the Linux server. On Wilderack, mods never install or update on their own, and we make a backup before any mod change.

What you can change without mods

Many popular “mods” change things the server already has settings for. Edit them in Settings, or in PalWorldSettings.ini (see the config reference):

You want Setting
Faster levelling ExpRate
Easier catching PalCaptureRate
More Pals in the wild PalSpawnNumRate (costs performance)
Faster eggs PalEggDefaultHatchingTime
Lighter items ItemWeightRate
More drops from gathering CollectionDropRate
Keep your stuff on death DeathPenalty=None
Longer days DayTimeSpeedRate, NightTimeSpeedRate
More bases or base workers BaseCampMaxNumInGuild, BaseCampWorkerMaxNum
Random Pal spawns RandomizerType
PvP bIsPvP and two more, see PvP
Ban certain items or gear DenyTechnologyList
Voice chat bEnableVoiceChat

Mods your friends use on their own game

Some mods only change one player’s own game, such as interface tweaks. Whether players with mods can join is up to bAllowClientMod in PalWorldSettings.ini.

  • These mods are PC only. Xbox and PS5 players can’t use mods.
  • Each player installs them on their own game, at their own risk. Pocketpair warns that mods can crash the game or corrupt saves.
  • If one player keeps crashing on your server and nobody else does, ask them to turn their mods off and try again.

Old mods and Palworld 1.0

Palworld 1.0 changed a lot of the game’s systems. Before 1.0 came out, Pocketpair warned that old mods can cause crashes, broken saves and quests that can’t be finished. Turning a mod off isn’t enough: leftover files can still load.

If you bring a world that used mods to Wilderack:

  1. Keep a copy of the world on your own computer.
  2. Make sure no mod files come along in the zip. Only the world folder.
  3. Start the server and check that the world loads on 1.0.

A world that holds items or Pals added by a mod may not load once the mod is gone. Keep your own copy until you’re sure the world works. The backups guide shows how to restore.

Need help deciding?

If mods are the main reason you want a server, write to us at support@wilderack.com before you order, and we’ll tell you where Linux support stands. For everything else, the settings above cover most of what groups change.

Questions

Can I add mods to my Palworld server?

Not on Wilderack yet. Pocketpair's server mod system uses Steam Workshop mods, and Pocketpair says server-side mods currently work only on the Windows version of the dedicated server. Wilderack runs the Linux version. You can still change a lot with PalWorldSettings.ini.

Can my friends use mods on my Palworld server?

Mods that only change a player's own game, like interface tweaks, can work if the server allows modded players to join (bAllowClientMod). Those mods are PC only, and each player installs them on their own game at their own risk.

Why did my Palworld server break after 1.0 with old mods?

Palworld 1.0 changed many of the game's systems. Pocketpair warns that old mods, especially ones from 2024, can crash the game or corrupt saves. Delete old mod files completely, because turning them off is not enough, and restore a backup if the world won't load.

Sources we checked

  1. Installing Mods on a ServerPocketpair
  2. Important: About MODs and 1.0!Pocketpair
  3. Configuration parametersPocketpair

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